Dragon Age Inquisition (Cross-platform, 2014)

Release date: Tuesday 18th November 2014

Platforms: PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360

Published by: Electronic Arts

Developed by: BioWare

Genres: Adventure, Action RPG

Story Drive📖 15/20
Accessibility🚪 14/20
Depth🤿 14/20
Challenge💀 13/20
Duration⌛ 19/20
Freedom🌎 18/20
Review Scores
8xBCD
Fouttaf Score
Dimension: 8
I have no doubt; it is an extremely ambitious game in many respects. An MMORPG-style approach for a single-player game is already ambitious, but layering it with such a dense and pervasive lore is extraordinary. In terms of gameplay depth, there are complexities that elevate the game’s scope even further.
The Flair: B
From a technical standpoint, it’s a game that disappoints more often than it surprises. It’s true that it has standout qualities like the soundtrack and voice acting, and the landscapes and the world in general are beautiful, but it is hindered by bugs and other imperfections. The facial models are very basic, and the characters move awkwardly. In short, for the scale of the title, it falls a bit short technically.
The Feel: C
There’s a duality between solid combat and archaic, frustrating exploration in equal parts. At times, it feels like a pioneering game, and at others, it turns into the most awkward and outdated experience imaginable. The combat, though straightforward, is convincing, and the ability to alternate between an action-oriented approach and a more tactical one is nice. The mechanics related to the abilities of each class and specialization round out the formula. While traversing the world, collecting materials feels rewarding thanks to a well-implemented crafting system for weapons, armor, potions, and other materials. The mechanics tied to the war table and the real-time operations of the Inquisition are initially surprising but eventually become more of a nuisance than a pleasure. Finally, the exploration and quest tracking, while not terrible, are very old-school and certainly don’t make things easy for you. Having to jump across rocks and constantly consult maps has a certain quaint charm, but it becomes tiresome. It’s ironic how sometimes you get a map marker for the most trivial thing, and other times, you can spend hours—yes, hours—trying to figure out how to access a specific area with no clues. There’s an infamous main story mission that focuses less on combat and highlights these shortcomings.
The Fuel: D
In terms of content, we’re talking about an oversized and meticulously crafted game with few flaws. The story and characters, along with the franchise’s excellent lore, remain some of its strongest points. The world of Thedas and everything it offers are the crown jewels. Each region feels distinct and contributes to the adventure in its own way, all packed with side quests. While many are repetitive and uninteresting, most offer some kind of incentive, even if it’s just experience or loot. This is a game where grind plays a significant role, but it sweetens the deal because the more you play, the more rewarding the secrets, loot, and rewards become. The late game is particularly enjoyable. Nothing is more satisfying than looting a dragon’s remains and finding an OP piece of gear after a fierce battle.
Great
82
Classic Score
Conclusions
Dragon Age: Inquisition is a unique and highly ambitious game that, despite some inconsistencies, stands out thanks to its well-executed gameplay and a world filled with interesting content that motivates the player to tackle the next mission. Its less-than-stellar technical aspects and tedious exploration mechanics, combined with confusing quest tracking, cost it a few points, but it remains a great action RPG offering remarkable depth and an immense amount of entertainment hours.
Dragon Age Inquisition
Dragon Age Inquisition (Cross-platform, 2014)
Badge Cabinet
Release date: Tuesday 18th November 2014
Platforms: PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360
Published by: Electronic Arts
Developed by: BioWare
Genres: Adventure, Action RPG
Trait Chart
Story Drive 📖 15/20
Accessibility 🚪 14/20
Depth 🤿 14/20
Challenge 💀 13/20
Duration ⌛ 19/20
Freedom 🌎 18/20
Review Scores
8xBCD
Fouttaf Score
Dimension: 8
I have no doubt; it is an extremely ambitious game in many respects. An MMORPG-style approach for a single-player game is already ambitious, but layering it with such a dense and pervasive lore is extraordinary. In terms of gameplay depth, there are complexities that elevate the game’s scope even further.
The Flair: B
From a technical standpoint, it’s a game that disappoints more often than it surprises. It’s true that it has standout qualities like the soundtrack and voice acting, and the landscapes and the world in general are beautiful, but it is hindered by bugs and other imperfections. The facial models are very basic, and the characters move awkwardly. In short, for the scale of the title, it falls a bit short technically.
The Feel: C
There’s a duality between solid combat and archaic, frustrating exploration in equal parts. At times, it feels like a pioneering game, and at others, it turns into the most awkward and outdated experience imaginable. The combat, though straightforward, is convincing, and the ability to alternate between an action-oriented approach and a more tactical one is nice. The mechanics related to the abilities of each class and specialization round out the formula. While traversing the world, collecting materials feels rewarding thanks to a well-implemented crafting system for weapons, armor, potions, and other materials. The mechanics tied to the war table and the real-time operations of the Inquisition are initially surprising but eventually become more of a nuisance than a pleasure. Finally, the exploration and quest tracking, while not terrible, are very old-school and certainly don’t make things easy for you. Having to jump across rocks and constantly consult maps has a certain quaint charm, but it becomes tiresome. It’s ironic how sometimes you get a map marker for the most trivial thing, and other times, you can spend hours—yes, hours—trying to figure out how to access a specific area with no clues. There’s an infamous main story mission that focuses less on combat and highlights these shortcomings.
The Fuel: D
In terms of content, we’re talking about an oversized and meticulously crafted game with few flaws. The story and characters, along with the franchise’s excellent lore, remain some of its strongest points. The world of Thedas and everything it offers are the crown jewels. Each region feels distinct and contributes to the adventure in its own way, all packed with side quests. While many are repetitive and uninteresting, most offer some kind of incentive, even if it’s just experience or loot. This is a game where grind plays a significant role, but it sweetens the deal because the more you play, the more rewarding the secrets, loot, and rewards become. The late game is particularly enjoyable. Nothing is more satisfying than looting a dragon’s remains and finding an OP piece of gear after a fierce battle.
Conclusions

Dragon Age: Inquisition is a unique and highly ambitious game that, despite some inconsistencies, stands out thanks to its well-executed gameplay and a world filled with interesting content that motivates the player to tackle the next mission. Its less-than-stellar technical aspects and tedious exploration mechanics, combined with confusing quest tracking, cost it a few points, but it remains a great action RPG offering remarkable depth and an immense amount of entertainment hours.

Great
82
Classic Score